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So… is it interactive? Playable? Or just generating a video of gameplay?


From the article: We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality.

The demo is actual gameplay at ~20 FPS.


It confused me that their stated evaluations by humans are comparing video clips rather than evaluating game play.


Short clips are the only way a human will make any errors determining which is which.


More relevant is if by _playing_ it they couldn’t tell which is which.


They obviously can within seconds, so it wouldn't be a result. Being able to generate gameplay that looks right even if it doesn't play right is one step.




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