It's 219 bytes, it's not that clever! When you die it simply displays 'game over' along with incremented timer. Because the entire logic is inside a `setInterval` call it never gets stopped.
setInterval is set to update in 9 ms intervals - I assume because whilst it's probably more playable (easier) at higher intervals doing so would require additional bytes.
setInterval is set to update in 9 ms intervals - I assume because whilst it's probably more playable (easier) at higher intervals doing so would require additional bytes.