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This kind of hardware makes sense for video games, and I guess GPU heavy workloads like AI might be similar? Most games have middling compute requirements but will take as much GPU power as you can give them if you're trying to run at high resolutions/settings. Although getting smooth gameplay at very high frame rates (~120hz+) does need a decent CPU in a lot of games.

Look at how atrocious the CPUs were in the PS4/Xbone generation for an example of this.




Grace Hopper was not designed for games though.


And yet PS 4 / XBox ONE rule the games console market still, because only more polygons isn't worth buying a PS 5 or XSeries, for a large market segment, hence the negative sales and trying to cater to PC gamers as alternative.


Yes I was making the point that the CPUs in PS4/Xbone were terrible (seriously look up benchmarks - they're basically underclocked pre ryzen AMD) and that didn't matter for performance because video game workloads are so heavily skewed towards GPU. I know they were successful.




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