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Nice! I'll have to read through this and use it to improve https://brev.dev/blog/how-to-win-a-2-player-game-of-are-you-... which was a similar exercise on a game slightly different than prisoners dilemma. I like being able to use "brute force" numerical methods to solve problems like this because they are often simpler to construct and exploit the fact that computers go brrr.



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