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Needs to use an Atkinson dither to minimise the dither error/distraction, this would produce clearer black and whites at the expense of a little colour/shade accuracy.


For a rapidly moving scene, an ordered dither is probably more appropriate than an error diffusion based dither. Faster to render as well.


Dunno what Return of the Obra Dinn used as dithering but these videos of Doom running naive 1-bit clamping immediately makes me beg for it having the aesthetic of RotOD.


Obra Dinn took a lot of experimentation to get right. The devlog for it on TigSource[1] has some big parts just related to dithering. For instance this post[2] and this post[3]. A user called Koloth also helped provide an Atkinson-like effect that works in a shader.

[1]https://forums.tigsource.com/index.php?topic=40832.0

[2]https://forums.tigsource.com/index.php?topic=40832.msg121719...

[3]https://forums.tigsource.com/index.php?topic=40832.msg136374...


FastDoom has a beautifully dithered 1bit (Hercules) renderer since at least two years now https://www.youtube.com/watch?v=EEumutuyBBo




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