I work in gaming, and crashes in oodle decompression during data validation and/or in GPU allocation (due to corruption on textures) on the 13 and 14 series K CPU variants are the top crashes in our crash trackers by a fairly large margin. Intel has really dropped the ball on their quality control here.
It seems like the issues can be mitigated in most cases at the BIOS level, but it's hard to get that memo out to everyone, even if they are comfortable making those adjustments.
I wonder if the mobile versions are also affected - is this an architectural bug, many of which were apparently introduced in Skylake, or some sort of production flaw? One of the links there says the automatic overclocking feature is to blame (I was never a fan of that --- it makes benchmarks very difficult and performance very dependent on environmental factors.)
I tried literally everything trying to get my gaming rig to run stable but nothing seemed to work.
Oddly, the last thing seems to have fixed it which was under-clocking the CPU slightly. I’ve been gaming for about two weeks now, lots of different games, different game engines (unity/unreal/etc) and no issues as of yet.
It seems like the issues can be mitigated in most cases at the BIOS level, but it's hard to get that memo out to everyone, even if they are comfortable making those adjustments.