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Windows on ARM was already very decent on virtualized Apple Silicon, running x86 binaries without much fuzz, they sure have been working on it in the background ever since Windows RT.



Interesting, I was seriously wondering who would buy Windows on Arm on purpose. But in a way, you answered my question.

At work, there are some SAP development functions that required Windows, so people with MACs would beg, borrow and steal to get Windows on their MAC inside a VM. Apple's 'M*' chips ended that.

That was R/3, I do not know about the new version of SAP. I would think they would fully support Apple with that. But you never know.


I use Windows on Arm daily inside a VM on a MacBook Pro just so I can run QuickBooks.


I use this daily, but it does seem rather absurd that the only way to run Windows ARM on a high-end laptop is... to buy an Apple product, boot an Apple OS, fire up a third-party VM, and then run Windows inside that. (You can't even get a Surface Pro X with more than 16GB of memory.)

Meanwhile Microsoft ships apps that don't work on ARM, like Flight Simulator.


Not sure what this game has to do with "Microsoft shipping apps".


Flight Simulator is a Microsoft app. It doesn't work on Windows Arm. If Microsoft is serious about Arm as a platform, the least they can do is make sure one of their most iconic game titles works on Windows Arm.


It does not work on Windows ARM because it is a game that was develop for a regular Windows and consoles. It is not the "app".


MSFS is made by Asobo, who aren't actually a Microsoft-owned studio. The name is just tradition at this point.


Surface Pro has a 32 gb model.


Isn't it x86? If you want a fully spec'd out Arm laptop, you're stuck with Apple.


Yes. And the new ARM surface has a 32 GB option as well.




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