It was a well-done Smalltalk-like language with a RAD component that made making, albeit limited, GUIs about as complicated as using PowerPoint.
You could give it to a "smart" kid, and they could, at the very least, make interactive fiction with it with very little instruction. The vast majority of HyperCard stacks could be considered to be non-linear PowerPoint slide decks---cards with buttons that called goto statements that jumped to other cards.
It was a well-done Smalltalk-like language with a RAD component that made making, albeit limited, GUIs about as complicated as using PowerPoint.
You could give it to a "smart" kid, and they could, at the very least, make interactive fiction with it with very little instruction. The vast majority of HyperCard stacks could be considered to be non-linear PowerPoint slide decks---cards with buttons that called goto statements that jumped to other cards.