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Hi friends, I worked really hard on trying to make serialization and complex save/load easier to implement for C# Godot games (a lot of it is just pure C# and works for other stuff, too).

This serialization effort ended up resulting in the creation of a number of new tools, as well as major updates to existing ones.

As usual, I am always open to feedback and questions. Just wanted to share in hopes that it helps someone and maybe get some critical insight into technical improvements, if you spot something.




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