Hi friends, I worked really hard on trying to make serialization and complex save/load easier to implement for C# Godot games (a lot of it is just pure C# and works for other stuff, too).
This serialization effort ended up resulting in the creation of a number of new tools, as well as major updates to existing ones.
As usual, I am always open to feedback and questions. Just wanted to share in hopes that it helps someone and maybe get some critical insight into technical improvements, if you spot something.
This serialization effort ended up resulting in the creation of a number of new tools, as well as major updates to existing ones.
As usual, I am always open to feedback and questions. Just wanted to share in hopes that it helps someone and maybe get some critical insight into technical improvements, if you spot something.