It looks fairly well done. I prefer the random bag method of piece generation. Also, the movement of falling pieces is a little touchy--sideways movement can sometimes generate a double movement and sometimes no movement.
However, if you play around with the game on meatbrick.com a bit longer, you'll see there is more to it than a Tetris clone.
Yes - played a bit more now. Funny idea. Number 3 touched my heart. I don't know waht random bag is - I suppose it assures that certain tiles appear after a certain time?
The touchy movement appears when you repeatedly hit a movement key instead of just holding the key down. I optimized for holding key down to have a fluid movement (no delay at the start of movement like i.e. in your Tetris).
But it seems everybody is so used to this flash bug(?) that they keep hitting the buttons :(
dude, please change the color scheme on your site, i got a headache trying to read it. white on black doesn't work. try #F6F6F6 on #333 if you must have a dark background.
good luck with finding a partner. have you heard of kongregate? might want to check them out if you haven't...
Kongregate fundamentally isn't in game development--it's simply another form of distributing UGC. I'd rather be in the business of creating great games.
Thanks for the comment on the color scheme. I've altered it slightly to be less headache-inducing.
contact me! AIM: cellis5078 or cameronellis dot ellis at gmail dot you know what. I'm currently in the process of getting a team (its tough). Or, check out kongregate like someone else said.