Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
shric
4 months ago
|
parent
|
context
|
favorite
| on:
POV-Ray – The Persistence of Vision Raytracer (202...
Nothing, except it's thousands (literally) of times slower than alternatives because it uses primitives instead of meshes and therefore doesn't lend itself well to GPU parallelization
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: