vulkan doesn't have global state, and the error handling is better
but it's not batteries-included, and that's often to be a deciding factor at small scales
i think if you're going to dabble in engine dev, you pick which one you want depending on which part of the engine you find interesting. if you want to make a game, you pick up unity or godot or something
but it's not batteries-included, and that's often to be a deciding factor at small scales
i think if you're going to dabble in engine dev, you pick which one you want depending on which part of the engine you find interesting. if you want to make a game, you pick up unity or godot or something