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nwellnhof
8 months ago
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Reverse Z in 3D graphics (and why it's so awesome)
This is the key paragraph: "The reason for this bunching up of values near 1.0 is down to the non linear perspective divide..."
karmakaze
8 months ago
[–]
That makes sense: many values close to 1.0 then transforming to represent that as 0.0 provides additional precision.
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