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Maxatar
on May 27, 2024
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The Perfect Voxel Engine (2021)
Most voxel engines end up rendering triangles. The voxels are used to represent the world to allow for cool physics, in particular destruction.
HelloNurse
on May 27, 2024
[–]
Unlike general meshes, the low-level triangles used to represent voxel surfaces can be easily computed in a shader rather than stored explicitly, and even per-voxel data can sometimes be recomputed on the fly because of procedural generation.
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