In medium to big enterprise you usually ask someone to give you the resolutions that's you're supposed to support.
These re resolutions are usually significantly higher then the iPhone mini. usually The product owner or UX/design make that decision because you need to make a cut somewhere, and almost nobody uses small phones anymore. So they're making the judgement call that these people aren't worth the money creating the design, testing that every flow works correctly etc.
It's definitely annoying to be outside of the target demographic however, I know the feeling well.
- Their intent isn't small resolution, they're discussing increasing font size beyond the default on a standard premium smart phone[1]
- Retina displays came out when I was still in college...2010? At that point, resolution is meaningless, things like dp (Android parlance)/pts (iOS parlance)/points (Adobe or font parlance) rem are what you have to hang your hat on
- if you're making "someone else" (?) tell you what resolutions to support, are they technical enough to understand that?
- The invocation of "medium to big enterprise" is carrying a lot of weight, the big enterprises I've worked at certainly didn't do this, but it was Google
I think this is something more depressing that I saw constantly through the eyes of someone who started at SmallCo then went to Google: designers didn't know enough about view layout to explain this, engineers didn't care enough to explain because it was a "design thing", and if you were an engineer who cared enough, you were seen as troublesome / sticking your nose in the wrong place by your fellow engineers.
This isn't an idle observation: by sticking my nose in the wrong place continually, I learned enough about design to make a new dynamic design system that no one cared about until VPs needed one, and then it got in on the branding for Material You/Material 3.
[1] iPhone Mini is 5.4", the post you're replying to is recommending 5.8", that's a pretty de rigeur smart phone screen, even for premium smart phones in high income countries
I used the term resolution as a stand-in for how the question is asked, as I thought everyone here would understand it easier like that.
Ofc the person isn't asked which pixel density, pixel ratio, resolution etc should be supported - they're asked what the smallest device is they should support. And this is usually the iPhone, and raising issues if a design doesn't work on a iPhone mini gets reprioritized into the backlog until someone closes it as won't fix.
And yes, I'd wager these multinational giga corporations like MAMA (Microsoft, Apple, Meta, Alphabet) are very different in culture, but I can't speak from experience, Ive never applied to work for any of them
I believe my nation classifies small enterprise to be <50 employees, with large starting at 250. That's a very different organisation structure then you get in a corporation with tens of thousands of employees, spanning multiple nations.
These re resolutions are usually significantly higher then the iPhone mini. usually The product owner or UX/design make that decision because you need to make a cut somewhere, and almost nobody uses small phones anymore. So they're making the judgement call that these people aren't worth the money creating the design, testing that every flow works correctly etc.
It's definitely annoying to be outside of the target demographic however, I know the feeling well.