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  Making a unity / jumbo build work for a project with 10,000+ files and millions of lines of code is not simple at all.
True, but the number of such large projects is tiny (< 100?) compared to the tens of thousands of other smaller projects that might benefit. Good writeup.



I bet there are many more projects than 100. What makes you think the number is that low?


I worked at companies that had more than 100s of code bases each over a milion lines of c++.




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