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Life and Death of a Graphics Programmer (elopezr.com)
10 points by pjmlp 22 days ago | hide | past | favorite | 1 comment



All true as for non graphics programmer working in gamedev.

Few things I would say differently: Some companies spend on hardware to solve build times. Shader variation counts are way bigger for long time. Debug builds for large C++ codebases are extinct. Full debug build is a phantom memory of old times.




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