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Dutch regulator fines Fornite-maker Epic Games €1.1M for ads aimed at kids (nltimes.nl)
18 points by jacquesm 16 days ago | hide | past | favorite | 5 comments



There have been some attempts by EU and national courts and lawmakers to curb the proliferation of dark patterns in the gaming industry over the past couple of years, and I welcome every one of them. Lootboxes are just gambling in disguise, and all these "buy now" messages to pressure kids are not that much better in my view.

The fines are too low and the process is too slow for my liking, but any more and people will come out of the woodwork saying "the EU just tries to harm US companies". This is a surprisingly popular viewpoint even on hn, as can be seen in any discussion of EU regulations on booking.com, Facebook, Airbnb or just websites with insane levels of user tracking.


> people will come out of the woodwork saying "the EU just tries to harm US companies" [...] can be seen in any discussion of EU regulations on booking.com [...]

Booking.com is a Dutch company though. Most people within the EU I know of (myself included) are happy to see companies like Booking.com more regulated though, not less.


>Booking.com is a Dutch company though.

Booking.com was an example I used because it was still fresh in my mind from another post today[0]. The comments not only talked about how the EU only hurts US companies, but also it included a discussion about whether booking.com could be called American or Dutch.

>Most people within the EU I know of (myself included) are happy to see companies like Booking.com more regulated though, not less.

I completely agree, I merely reported what I see as the prevalent opinion by many Americans on this site who see the situation differently.

[0] https://news.ycombinator.com/item?id=40351249


Fortnite's revenue is more than 5 billion annually. This fine corresponds to about 2 hours loss of revenue.


" ACM also found misleading countdown timers used in the Item Shop to put pressure on kids. In many cases, the item was still available at the same price after the timer reached zero. “Children were thus put under pressure to make purchase decisions quickly because they were under the impression that they would otherwise miss out on the items on offer,” the ACM said, fining Epic Games 562,500 for that violation. "




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