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Molten VK is amazing. When I started working with it, I was expecting a lot of caveats and compromises, but it's shockingly similar to just using Vulkan that you can easily forget that there's a compatibility tool in play.

Probably you can squeeze a bit of optimization out of using Metal directly, but I think it's a more than viable approach to start with Vulkan/MoltenVK as a target, and add a Metal branch to the renderer when capacity allows (although you might never feel the need)




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