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Browser games, they've nailed it. So if you're talking about gamification: this is what you ought to be talking about.



It'd be pretty hilarious if GoLand switched to a mobile pricing model where the IDE is free... But you have to use build gems to run things. You get a fixed number of build gems a week then you can buy more fro $9.99 or $19.99.

Your debug gems would recharge after watching a short ad.


> Browser games, they've nailed it.

Could you elaborate how?

Admittedly I don't play browser games, but is it as the parent comment says, trials in browser games are usage-based?


> trials in browser games are usage-based?

In principle yes. That's because you want your players to be hooked before you first present them with the prospect to pay for an advantage. So you ensure a specific action is ingrained in muscle memory before it requires payment.




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