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Love it. SimAirport makes extensive use of flow fields -- they're one of the numerous different pathfinding/following systems we use in the game -- but a very important one as they obviously can scale extremely well with agent count.

In SimAirport they're used in a hierarchical way, primarily & specifically for "one level" of the game's overall hierarchical pathfinding systems (longer-distance paths), and they're critical to the game's ability to handle lots of agents.

Always love seeing your content here, Amit! :)




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