Love it. SimAirport makes extensive use of flow fields -- they're one of the numerous different pathfinding/following systems we use in the game -- but a very important one as they obviously can scale extremely well with agent count.
In SimAirport they're used in a hierarchical way, primarily & specifically for "one level" of the game's overall hierarchical pathfinding systems (longer-distance paths), and they're critical to the game's ability to handle lots of agents.
In SimAirport they're used in a hierarchical way, primarily & specifically for "one level" of the game's overall hierarchical pathfinding systems (longer-distance paths), and they're critical to the game's ability to handle lots of agents.
Always love seeing your content here, Amit! :)