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WebGL for games is so awesome for low-friction deployment.

As a rainy weekend hack I did a quick and dirty port of a fan decompile of the original Tomb Raider to WASM/WebGL a few weeks ago:

https://eikehein.com/stuff/sabatu/ (this uses alternative fan assets inspired by TR1)

The TR community has a couple of websites hosting lots of great fan levels, I'm hoping to make this good enough to allow playing them straight from the browser at some point.




So, arrow keys, SPACE un/holsters weapons, End flip 180°, Del/PgDn for strafe left/right. How do you fire the weapons?


ESC to go to the menu and see (and change) the controls mapping actually works!


holy crap! how was this built hope to see some code




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