I agree with you, but it goes beyond just smartphones.
TV shows were linear, so unless you had an interest in every single show being aired, your viewing was naturally limited to specific times.
Video games didn’t use to have online capabilities, nor did they provide endless matchmaking with completely strangers across the world, so if you wanted to play with other people, you had to do it in person. And games didn’t have endless streams of new content being released.
What changed is that everything became built around endless streams of content. Smartphones are a key enabler of that, but even legacy media like TV and video games have evolved to become bottomless content pits. Social media feeds never end, video games always have another match, there are always more shows and movies to binge on demand.
TV shows were linear, so unless you had an interest in every single show being aired, your viewing was naturally limited to specific times.
Video games didn’t use to have online capabilities, nor did they provide endless matchmaking with completely strangers across the world, so if you wanted to play with other people, you had to do it in person. And games didn’t have endless streams of new content being released.
What changed is that everything became built around endless streams of content. Smartphones are a key enabler of that, but even legacy media like TV and video games have evolved to become bottomless content pits. Social media feeds never end, video games always have another match, there are always more shows and movies to binge on demand.