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My understanding of the project here (Renderlet) was it allowed direct embedding in other non-wasm projects, which I didn't fully wrap my head around, allowing for injecting this engine inside of others? Or something to that effect?

Which is quite different than a renderer that targets wasm/webgpu. I think super highly of, and have used wgpu a fair amount.

I just interpreted Renderlet to have different goals.




That's exactly it. With renderlet, the goal is to compile the "frontend" code that's driving the rendering pipeline to WebAssembly, and provide a runtime that embeds that in any app, with the host app providing any configuration necessary to connect renderlet modules and use its canvas.

On the "backend", we will switch fully to wgpu as we retool around wasi-webgpu. I explicitly don't want to rebuild a project like wgpu, and everybody should commit upstream to that - we will likely have stuff to upstream as well.




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