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I've recently gotten back into some C-64 retro gaming, and I can't help but think how impossible this would be if the technology were available back then that lets game developers "tether" their game's functionality to their own servers and kill the games by killing the servers.

Fully agree with the article. Ideally it should be a warranty return if the game stops working due entirely to a decision by the developer. It's simply a defective product. If the game really requires a server, there should be a way for end users to run the server if the game developer no longer wants to run it.




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