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I guess they had a porting job to do since the arcade hardware Sega Rally ran on wasn't Naomi(which was basically a souped up Dreamcast), and they figured if they used WindowsCE then they could use DirectX and get a PC port out of the same efforts.

But yeah, for a flagship title they should have went for a port with the official SDK.




The goal was to prove to third-party developers that it was trivial to port an existing Windows game to Dreamcast. It was sort of a tech demo for the industry.

The end result though was… demonstrating the Windows CE overhead.


Naomi games ported over to the Dreamcast just fine. It was essentially a Dreamcast with more memory if I'm not mistaken. Sega Rally 2 used the Model 2 board.


Sega Rally 1 used Model 2, Sega Rally 2 used Model 3.




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