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Was there any control input limit on the AIs? Like if the AI couldn't click buttons or move the mouse faster than a very fast human.

In a similar vein, it would be fascinating if the AI had to also evade bot detection, that is appear (nearly) indistinguishable from a human player.




If I remember right there was a reaction time for the OpenAI team they could tweak, if I remember right it was around 200ms (and a short search I think confirms that).


The bot did perfectly dodge a skill that humans almost never dodged because it didn't have a good visual cue. Against the AI that skill became useless, really screwed the humans over and made it clear to everyone that the AI didn't really play with the same limitations as humans.

In the next game it played they had made it react even slower and then it no longer beat tournament teams.


Somewhat related, AlphaStar has such a control input limit for Starcraft limiting the actions per minute by some amount.




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