I 100% agree with promoting Danah Boyd's research and looking at AVP versus Quest 3 in those terms.
> “On the point of gender differences, I hope companies can share more open research on this,” Bar-Zeev told me recently.
> If they don’t, he adds, “we should assume they’re worried about something, or they just don’t care.”
This seems flippant.
Identifying the sources of VR sickness is complicated. Hardware, OS, and 3rd party software all contribute.
The shape and symmetry of each individual brings a lot of variables as well.
I'm skeptical that you could have an industry standard way to measure VR sickness risks of a particular device or game.
AVP in mixed reality mode takes control of a lot of the experience such as rendering and it is done at a very high quality. But if developers ship a fully immersive AVP app they can very easily create a vomitorium app.
As Bar-Zeev mentions (and Avi was a lead designer on Vision Pro), even a mixed reality experience can cause nausea.
Far as being "flippant", when I asked Carmack about the topic while CTO at Oculus, he told me that wasn't his department (!). Dude, that your device tends to get half the population sick isn't your problem?
> even a mixed reality experience can cause nausea
Absolutely! I was just trying to paint a picture of the extremes available on the AVP from "safest" to worst case. But even "safest" will not be usable/comfortable for 100% of the population.
> “On the point of gender differences, I hope companies can share more open research on this,” Bar-Zeev told me recently. > If they don’t, he adds, “we should assume they’re worried about something, or they just don’t care.”
This seems flippant.
Identifying the sources of VR sickness is complicated. Hardware, OS, and 3rd party software all contribute.
The shape and symmetry of each individual brings a lot of variables as well.
I'm skeptical that you could have an industry standard way to measure VR sickness risks of a particular device or game.
AVP in mixed reality mode takes control of a lot of the experience such as rendering and it is done at a very high quality. But if developers ship a fully immersive AVP app they can very easily create a vomitorium app.