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I worked and continue to work in the video game industry, and I started in 1994. In my industry, the norm is not to leave mid project, and so job hopping frequency correlates directly to project length. My first couple jobs were about a year a piece, and that wasn’t unusual for the time. Those stretched out into 2 or 3 year gigs later as the games got bigger. Now that I work in mobile games, and live service has become a big moneymaker, this has changed. The industry is reasonably volatile, companies come and go quite a but, so job lengths of only a few years isn’t particularly frowned upon.


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