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The state of Rust GUI libraries (logrocket.com)
13 points by alexzeitler 10 months ago | hide | past | favorite | 5 comments



> Thanks to its web-based architecture, Tauri applications are lightweight and fast. Tauri runs on web technologies, and apps run smoothly on low-end hardware.

My opinion: Tauri is useful but being web-based some of Electron's problems apply. Especially I wouldn't call it leightweight and fast and I don't think that a webview would run smoothly on low-end hardware.

It really seems this article has to be dismissed as a honeypot for search engines like Google or Bing I am afraid. After some thinking why: LogRocket is a for-profit organisation after all. They have products for monitoring apps. To sell they need leads.

So we have a case of misaligned incentives: The usefulness or factual correctness is not the ultimative motive, but success of business. Whatever.


None of these seem to be truly “native” in the sense that the use the native platform’s UI widgets. Is “repackaged web” the new native?


GTK and FLTK are web now?

(Of course, they aren't really Rust, just bindings to C libraries.)

egui goes straight to graphics APIs, but it's not really a desktop UI widgets kind of a thing, more a game-oriented custom UI builder.

Iced has pluggable rendering backends, but I understand it also targets the low-level graphics APIs directly.


FLTK was hidden away in there, yes. Most of the article seems to be fluff, though, so the mis-characterization is rampant.


Rust's native support of WebAssembly makes sense that a common default is use a browser based UI.




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