Super Resolution Technology:
At its core, DirectSR is a super resolution technology designed to enhance graphics quality.
It aims to elevate the visual experience by upscaling lower-resolution content to higher resolutions, resulting in sharper images and improved details.
Standardized Solution:
Unlike vendor-specific solutions (think NVIDIA DLSS, AMD FSR and INTEL XESS), DirectSR seeks to establish a standardized approach.
It operates at a software level, making it compatible with a wide range of graphics cards and architectures.
The goal is to simplify implementation for game developers, ensuring that DirectSR works seamlessly across different GPUs.
Compatibility and Cores:
While specifics about the GPU cores remain undisclosed, DirectSR is likely to leverage GPU-accelerated cores.
It aims to be compatible with modern GPU architectures, including those already supporting Intel XeSS, AMD FSR, and NVIDIA DLSS.
By providing a unified solution, Microsoft aims to streamline the development process for game studios.
Its been quite a while since Microsoft decided to involve itself in the graphics pipeline with standards. Seems like they want it for the operating system for other reasons, maybe video decoding.
What is DirectSR?