It still hurts everybody, because it bloats your files with unnecessary opcodes and forces the JIT to sift through it and optimize it away, instead of spending its time to do useful optimizations.
It might only seem like a little turd on the sideway that you can easily step over, but quite evidently in the case of flash little things like these have added up and its performance is now -- in the metaphorical sense -- up to its neck in shit.
> It still hurts everybody, because it bloats your files with unnecessary opcodes
After compression, what do you figure the cost is? I mean, that looks like a lot of text, but as opcodes it's a few bytes at most before compression. Improving video codecs provides way larger gains than fixing things like this.
> forces the JIT to sift through it and optimize it away
That code is already going to be there, isn't going to burn up a measurable amount of CPU, and only imposes a cost once per load. There are better places to work on improving the product.
> It might only seem like a little turd on the sideway that you can easily step over, but quite evidently in the case of flash little things like these have added up and its performance is now -- in the metaphorical sense -- up to its neck in shit.
That's actually far from clear. I think another way to look at it is that Flash has so many other problems that focusing on this BS clearly isn't worth their (or anyone else's) time. Heck, for all we know some of this has been caused by fixes to other performance problems they've been working on.
It might only seem like a little turd on the sideway that you can easily step over, but quite evidently in the case of flash little things like these have added up and its performance is now -- in the metaphorical sense -- up to its neck in shit.