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Couldn't agree more.

I bought an AVP on day one to be used -exclusively- as a monitor extender for coding.

It's untenable.

The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too.

I ended up returning mine.

This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely not ready for full-time use.




I almost returned mine for that exact reason until I used it in bed before going to sleep. I have never fallen asleep faster. I know it sounds really strange that a computer strapped to my face helps me sleep but I guess something about the whole immersive environment really helps. I also don’t feel the pressure on my head when I’m lying down.


Are you able to stay completely still with your face pointing up while sleeping the whole night??

It hurts (and wake me up) in just a few minutes if I happen to fall sleep with my regular glasses on.


Usually I wake up at some point in the middle of the night, I am a very light sleeper. At that point I just take it off and fall back asleep. I usually don’t even remember doing that by the morning.


Makes sense to me! There are so many useful edge cases that justify its use. Watching high def content alone is a pretty strong justification.


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You're very smug but it's obviously not the same experience.


Will you notice the difference when you're asleep?


The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.


Aluminium is a better thermal conductor than plastic? Might help move some of the heat away from the face and take some of the thermal load off the fans?

A lot of Apples decision seems to make more sense when considering how incredibly powerful (and thus hot) it is. The external battery pack (which is a 3 cell 13V pack btw) is definitely a consequence of that, they supposedly have some of the power electronics in there which helps move a bit of the heat generating stuff away from the face.

Imagine if you wanted to make a powerful headset without a fan. How would you even do that in plastic? You’d definitely want to transport the heat out to the perimeter or front, and plastic would just not be the most suitable for that.

So maybe that’s the path they’re looking towards? They might eventually be able to get rid of the fan with better chip technology, without compromising on compute, but then they need some metal to shed the heat from.

Perhaps the development they’re doing with titanium on iPhone is also a step in that direction. Letting them use metal without as much of a weight penalty.


The iPad Pro, a normal tablet, has an M2 without even having a fan, unlike the AVP, so the chip gets certainly not "incredibly" hot. The idea that a metal frame would contribute significantly to heat dissipation is implausible. It's just a frame. Apple uses metal all the time in other products for aesthetic reason where it isn't at all necessary. The Quest 3 doesn't use metal without requiring a large fan. Let alone a metal frame.


They use a ton of exotic materials in it to lighten it up. The obvious lightener for me is the front screen. the whole "eyesight" thing is extremely gimmicky and could have gone without on the 1.0.


Isn't aluminium better for longevity/reliability?


Seems a poor compromise for a 1.0 product that will certainly be obsolete in the next 5 years


Maybe... for the stuff that is actually made of aluminum.

But I have a plastic VR headset and I'm pretty sure an impact bad enough to damage the plastic care is also bad enough to damage the electronics, which are going to be way more costly to repair.

I'd take a plastic headset personally assuming it was lighter. Anything to save weight in this product category.


Only if resistance to significant mechanical stress is required. Which isn't at all necessary for VR headsets, as others use plastic and have no mechanical issues with it.


My father has some plastic camping dinnerware that has been heavily used since the 60's. It's been wildly abused around the world, up mountains, on beaches, by generations of family, kids and bitey babies.

It's not even scratched. I have no idea what it's made out of but it's super impressive. I try not to think about because of whatever the biosafety standards were back then... but the lack of visible damage gives me hope not much of it has been ingested at least.


aluminum is not an especially heavy material


It is, compared to plastic that is usually used in headsets.


Sounds like a fit issue. I code all day. Recliner, couch, standing. Mac link at 5k emulation. Apple assigned me 21w, but I found it unusable. 36w put weight on outer cheekbones and was finally wearable. Removing the light seal and using some pads as spacers is how I use it now. Larger FOV. A bit weight and less cantilever


> The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair

Lying on a bed would also do the trick.


I've had some great coding sessions on my ceiling, with my quest 3.


Interesting! What software did you use for that? And how did you set your keyboard up?


Immersed VR, connected to my MacBook over the network. Used a bluetooth keyboard (with a crappy integrated trackpad) on my MacBook for mouse. I have an IR floodlight, that just barely works in the dark, for the tracking.


doing some pushups also helps




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