> One major problem, especially for indie developers of paid apps, is that customers have come to expect free support for new platforms
This is an interesting aspect indeed.
Not just the increased customer expectation but also the resulting increased dev-cost.
It looks alot like Apple aims to repeat what they did on the iPhone: Deliver a solid barebone experience, watch and observe what the dev-community does, build your app/service feature-backlog / adjust your revenue-share model based on the 3rd party apps that succeed.
But now the ramp-up complexity to make a good app is much higher than it was back then for the $1 Flashlight App, the $2.99 iBeer App or Fruit Ninja.
The question is whether there are again enough devs who are eager to do all the upfront invest to "throw stuff against the wall and see what sticks" on behalf of Apple...
It’s very funny you mention Fruit Ninja, because I got a email that seems like Apple specifically ensured Fruit Ninja is ported to VP. BeatSaber alternative?
This is an interesting aspect indeed. Not just the increased customer expectation but also the resulting increased dev-cost.
It looks alot like Apple aims to repeat what they did on the iPhone: Deliver a solid barebone experience, watch and observe what the dev-community does, build your app/service feature-backlog / adjust your revenue-share model based on the 3rd party apps that succeed.
But now the ramp-up complexity to make a good app is much higher than it was back then for the $1 Flashlight App, the $2.99 iBeer App or Fruit Ninja.
The question is whether there are again enough devs who are eager to do all the upfront invest to "throw stuff against the wall and see what sticks" on behalf of Apple...