I found setting up complex train networks in factorio pretty annoying. Your less than ideal designs can’t really be modified in dense areas without tearing up half the factory. I ended up just trying to chuck signals at the problem but every 20 mins or so the timing of the trains would deadlock.
Very excited to see all the new tools and combinator logic controls. It seems like a whole new bag of tricks to deal with train issues.
Now that things will be multi planetary, I am wondering how we will deal with biter/scheduling issues when off planet.
The factory has an entirely different scale with the trains, and adapting to that is difficult in refactoring the factory. I think on new playthroughs I'll build out to a train oriented factory, moving new production units further away and transporting more by rail
Very excited to see all the new tools and combinator logic controls. It seems like a whole new bag of tricks to deal with train issues.
Now that things will be multi planetary, I am wondering how we will deal with biter/scheduling issues when off planet.