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The fact that Godot requires/required a third party studio to port your game to consoles is a major turnoff and one of the things preventing developers jumping on the Godot train. From a solo dev point of view, too scary and expensive; from an indie company's point of view it's an unwanted extra expense and a potential point of failure that you can't control.

This opens things up considerably, despite the Nintendo walled garden.




"Official" paid console ports are coming very soon (Q1 2024) from W4 Games, the company run by Godot's core developers.

https://w4games.com/products/


I'd assume for solo devs porting to multiple platforms is harder without external help.


No open source project can do it without third party support, the NDAs/etc required for getting access to the SDKs to build against those platforms prohibits it.




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