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> Games where you manipulate other humans are still done in an "arcade" style (eg Among Us). They don't tend to be focused on realistic manipulation

I don't think the scenario has to be any less fanciful with LLM NPCs than with social deduction or tabletop role-playing games. It's realistic in that you have to fool the (LLM/human playing the) character, but it's still within a fictional setting.

> Else they would obviously be the much cheaper approach to learning/testing either of those skills than spending tons of real ammo or driving a real car.

Training simulators are absolutely used. Less so for cars, because real cars are accessible enough that it's not worth sacrificing 100% realism, but definitely by the military.

Or, consider games like paintball/airsoft.




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