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When I was ten years old, I played a lot of web games built on Flash technology and asked my parents how I could build my own. My parents sat me down and taught me the very basics of how to code. I didn't learn very well from them, but they also bought me a textbook and I learned great from that. By age 12, I had recreated a lot of the games I was fond of, pacman, snake, space invaders, etc.

Maybe the bar was lower for my interests at the time (flash mini games vs AAA 3D games as described here), but just offering a different take: Maybe your son _would_ very much be interested in learning to code. Though starting with 2d retro games might be easier.




Yeah, when I 10 or 12 years old, I found a book with simple games in Basic. I had fun copying from it and learned a bit of programming.

My daughter is currently more interested in playing existing games instead of creating her own. I would probably look into how to create something in Roblox if this would fit for the game.


I remember in grade... 3? a kid at school was showing me books from the library about how to make a game in Basic. Then one day he finally had it going. It was amazing to see. I can't remember what it was, but it would have been the simplest thing. But it was still amazing.


Modding her favorite game could proof a entry drug to the industry.


MIT's Scratch is very good for making the equivalent of flash mini games. My 9yo loves making animations and platformers on it.




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