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Baldurs Gate 3 is also technically an indie game by the classical definition.


People seem to be forgetting that "AA" game devs companies are an established "category" in video gaming. I wouldn't have considered the Divinity series from the same devs to be indie back when it came out.

Indie to me means a SMALL team (less than 20 total) selling something that is primarily a passion project, and not controlled by a larger entity. IE Minecraft stopped being indie when it was bought by Microsoft even though the team didn't get very large.

I'd love to hear a counterexample though.


AA and AAA are a statement of budget, size and scope of a project.

BG3 is a rare example of a AAA indie game.


Is it? Didn't whoever holds the D&D license (and the copyright for the Baldur's Gate name) censor it^H^H^H had creative input?


As far as I know the only censorship that was done to the game was the sexual content for release in the Japanese market.


Censorship doesn't only mean removing content after the fact.

Could also be 'don't do that because 8% of our target market wouldn't like it' during early development or in non public versions. Or silly image stuff like car manufacturers not allowing their licensed cars to show damage in racing games.

Last one is blatantly obvious, the first one, you'll never know about it because it was internal.


The CEO has openly stated they were given full creative control of what's in the game.


They all state that openly. In case of Larian it may even be true.

But I still move that makes BG 3 "not indie".


Without any evidence to suggest otherwise, it's just baseless conspiracy theory to think some "shadow figure" was secretly pulling the strings to make their preferred evil-capitalist-ideal version of BG3 (lol).

BG3 is indie because they financed the game with money they raised themselves and self-published. It's that simple.




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