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whateveracct
on Jan 1, 2024
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A* tricks for videogame path finding
This article + this HN thread have some nice tricks. I haven't needed A* for much (yet), but I do know there's a nice Haskell library for it
https://hackage.haskell.org/package/astar-monad-0.3.0.0#read...
whateveracct
on Jan 1, 2024
[–]
Apparently that's deprecated in favor of monad-dijkstra!
https://hackage.haskell.org/package/monad-dijkstra
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