One of the things that made FF7 special for me, beyond being my first JRPG, was that there wasn’t voice acting and I was ignorant to the fact that it was a Japanese game, so I was completely unaware of all the weird translations. This forced me to resolve my own interpretations of the characters, their mannerisms, speech patterns, etc.
I think this is what made FF8 and FF9 quite approachable, but then 10+ were jarring with the overly vocalized characters, verbalizing every slight emotion.
I think this is what led me to appreciate a less-is-more personal opinion on video game storytelling. Voice acting can sometimes be incredible. But often it’s just in the way.
I think you are in a minority.
Ff10 was huge leap at the time and they never looked back.
Voice acting is something most people enjoy and make the story actually enjoyable.
Sales have generally been trending down substantially since FF7. [1] X and X-2 only sold better by merit of both being two games counted as one, and by being released and released on a zillion platforms.
I think in general though there's this weird paradox in games that things we think we enjoy can make games worse, yet it feels bad to try to 'fix' now. I think the best example would be quest waypoints in various open world games. It's absolutely painful to play without them now, but on the other hand when one actually had to pay attention to your quests and goals, it resulted in vastly more satisfying gameplay compared to what's gradually turned into some weird ritual across a million games of fast-travel to nearest location, bee-line to colored dot, skim text, repeat.
No idea who first said the quote (that's been attributed to Gabe Newell) but it's just so true: give players the opportunity to, and they'll optimize the fun out of your game.
I can’t tell you the number of times I’ve got into arguments with people by saying the addition of the automap feature was bad for the Metroid series. The original Metroid was an old school hard game and a big part of its difficulty was due to the lack of a map to guide you. The feeling of tension was palpable, when you were profoundly lost and low on health. When the automap arrived that feeling was banished forever.
I think in general there’s a problem with gamers who demand that their games give them nothing but good feelings all the time. They don’t want to experience sadness, sorrow, heartbreak, fear, stress, or frustration. They just want the game to feel like a Christmas party that never ends. How dreadfully boring!
Super Metroid is still a very difficult game despite the automap. Getting lost in a game where you can warp to the start by dying isn't scary, it's tedious.
This is why Demon’s Souls really resonated with me back in 2009 or whenever. The victories were truly earned. Every souls game since then has gotten easier by eliminating, one by one, all those unforgiving mechanics. (But I still genuinely enjoy them)
Perhaps OP is in the minority, but I am too then - I couldn’t enjoy the voice-acted versions; they all sounded cheesy.
With text only, I imbued the game with a little imagination - not unlike reading a book - and also found the weird translations let my imagination fill in the gaps
“You spoony bard” is one of the best lines in the whole series. Why would you want it to be changed to something unobtrusive? It has tremendous staying power and it gets people talking about a game they might’ve otherwise overlooked. And that’s tragic because FFIV is a wonderful game that should not be overlooked.
I think SquareEnix agrees with me, as they’ve kept the line in retranslations of the game.
This reminds me of how the Demon’s Souls remake cleaned on a lot of translation issues, but not all. The Maiden in Black is the same voice actor, who speaks in very broken phonetic English, which is generally agreed adds considerably to the atmosphere.
That's a perfectly good and underappreciated translation. The guy is a hundred-or-so year old sage, he's not going to be turning the air blue, in that scene he's finally flown off the handle and is not going to be choosing his words carefully to match the modern ear. If you ignore the meme and read the words as they are, it really helps the emotion of the moment come through.
I think this is what made FF8 and FF9 quite approachable, but then 10+ were jarring with the overly vocalized characters, verbalizing every slight emotion.
I think this is what led me to appreciate a less-is-more personal opinion on video game storytelling. Voice acting can sometimes be incredible. But often it’s just in the way.