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> But it definitely needed to be VR to be helpful

Head tracking (like TrackIR) is another option, perhaps even better than VR for flight sims because you can see your hand and your controllers.




I’d disagree having used both there is a step change in perception between TrackIR and VR. It’s the difference in peering through a window that doesn’t move 1:1 with your head movements versus sitting in the cockpit.




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