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It definitely ain't everyone's cup of tea, but my current favourite system is Mörk Borg and other "old school" rules-light systems like it. My next game will be run in either Mothership or Death In Space.

All in all I feel like D&D has too many rules (but crucially not enough to not leave details up to interpretation) and too many artificial limits on the characters one can play. The good thing about D&D is that many people are familiar with it, but again in various degrees, which will often (at least in my tables) leave into unexpected outcomes when either the GM or the player is not familiar with all of the nuances of the system. Ranging from simple stuff like using wrong skills for actions (using perception to find a hidden door instead of investigation) or having/expecting spells to penetrate walls when a foot of stone i.e. any stone wall will block most magical effects.



> All in all I feel like D&D has too many rules (but crucially not enough to not leave details up to interpretation) and too many artificial limits on the characters one can play.

Aye, that was my feel, and why I gravitated to other systems. GURPS for example lets you do basically anything (albeit by making it complex as hell), and things like FATE, or Powered By the Apocalypse games, just abstract or simplify it.

Cy_Borg is also a Mork Borg cyberpunk spinoff which was kinda cool. Didn't get around to playing it but enjoyed the book. Like MB it went hard on the style.




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