I'm sorry to hear it. The game didn't turn out as well as they'd hoped, and I imagine they might have been crossing their fingers for a miracle to happen on release, only to have it become a disaster. Many of us have been on failing projects, and know that it can be due to a hundred reasons unrelated to the talent and commitment of the people involved. I don't know what happened in this case, but I can sympathize with the people on the line, slogging for years on a doomed game they can't save.