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MoGo is not 5d KGS -- there are some bots that are 4d/5d KGS, using the approach given in the article. The two best (that I am aware of) are Zen19 -- closed source -- and pachi -- available here: http://pachi.or.cz/

The author of Pachi has a paper detailing the major algorithm advancement beyond Monte-Carlo game simulations, which is sharing information across simulations in a way that is totally nonintuitive to me.

For me, a 3d/4d KGS go player, this is all very interesting stuff!



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