> in the midst of doing his best work creating Go itself.
Not to go too far off topic, but Go is another example. It famously ignores decades of language theory, and they wrote their own assembler, linker, etc.
Now, much of that has been undone and rewritten, as Go became more adopted, requiring playing well with the rest of the ecosystem.
(but much of it we're unfortunately stuck with, because it's part of the language)
30 years ago there was no ecosystem to play well with, and compared to now we were just banging rocks together. Back then you could be a CS polymath as one person. Well, I couldn't, but Pike could.
It was the old days of John Carmack starting every game engine with an empty directory.
I'm saying that today nobody can. Even John Carmack could not on his own write a AAA game. (I know ID had other coders, but my point stands)
Well, to go off-topic with you, the idea that Go "ignores decades of language theory" is just an opinion that you hold. A factual statement would be to say that the Go designers omitted a great many features other languages have included.
The idea that they did so out of ignorance is ridiculous, given the background of the Go design team. They made considered decisions about what to include in Go.
A fixed-gear bicycle is not "ignoring" decades of bicycle design theory.
Creating a programming language is an engineering task not a theoretical task. Which means there are major trade-offs to be made. And they chose their trade-offs. The wild success of Go should at least make you consider whether or not they're better at making these trade-offs than you, and most language designers, are.
Maybe they were wrong about some choices, which is why Go is still evolving, but they were self-evidently mostly correct.
Most of the Reddit/HN/Twitter crowd that are parroting the "Go ignores decades of language theory" line are just parroting something that originated in an incredibly toxic part of the Scala community. The vast majority of them don't actually understand the tradeoffs and implementation complexity that are associated with the specific subset of language features they desire. The debate about a particular feature is often not even concluded in languages that include said feature. For example the Swift team still has serious disagreements about generics and their respective implementation.
I've seen Pike have conversations about language design with SPJ, Hejlsberg, Lattner, Stroustrup, Odersky and other highly respective PL designers and they would never make such a shallow and trite comment.
Putting scare quotes around what I said, calling what I said "ridiculous", and seems to have taken critique of the Go language personally by saying that the Go language designers better than most language designers.
So this is why I found the reply neither calm nor courteous. As for reasoned, I don't see any reasoning it it, just conclusions.
I don't even see any sign of a refutation of my point, which isn't so much about if Go is good or not, but about the needless reinventing and ignoring other work, and as a result running into problems that would have been predictable, had they been taken into account.
To me it summarizes as "they're smart, you're dumb".
If this is the type of replies this person would write, then that's not productive.
I didn't mean it as such.
> in the midst of doing his best work creating Go itself.
Not to go too far off topic, but Go is another example. It famously ignores decades of language theory, and they wrote their own assembler, linker, etc.
Now, much of that has been undone and rewritten, as Go became more adopted, requiring playing well with the rest of the ecosystem.
(but much of it we're unfortunately stuck with, because it's part of the language)
30 years ago there was no ecosystem to play well with, and compared to now we were just banging rocks together. Back then you could be a CS polymath as one person. Well, I couldn't, but Pike could.
It was the old days of John Carmack starting every game engine with an empty directory.
I'm saying that today nobody can. Even John Carmack could not on his own write a AAA game. (I know ID had other coders, but my point stands)