>and then Valve comes in and effectively hijacks the platform turning it into an accessory for the SteamDeck
That's kind of missing the point. The point of the Quest is that it's a self contained gaming console inside a headset similar to a Steamdeck you can put on your face, making the purchase price of a whole VR setup lower(many Quest buyers don't also have a gaming PC)
And also streamlining the VR experience where you just put the Quest on your face and you're instantly in the game, you take it off throw it on the couch and everything's paused ready to be immediately resumed when you put it back on next time, no need to fiddle with cable tethers that limit your 360 mobility, and launching apps from your PC and taking care to save/load everything externally and fiddling with graphics drivers, the whole hassle of maintaining a gaming PCs, etc.
The Quest did to VR gaming what Steam and SteamDeck did to PC gaming: streamline the game purchasing and playing experience for the casual users.
That's kind of missing the point. The point of the Quest is that it's a self contained gaming console inside a headset similar to a Steamdeck you can put on your face, making the purchase price of a whole VR setup lower(many Quest buyers don't also have a gaming PC)
And also streamlining the VR experience where you just put the Quest on your face and you're instantly in the game, you take it off throw it on the couch and everything's paused ready to be immediately resumed when you put it back on next time, no need to fiddle with cable tethers that limit your 360 mobility, and launching apps from your PC and taking care to save/load everything externally and fiddling with graphics drivers, the whole hassle of maintaining a gaming PCs, etc.
The Quest did to VR gaming what Steam and SteamDeck did to PC gaming: streamline the game purchasing and playing experience for the casual users.