It’s easy to create gold sinks for heroes by giving them opportunities to spend large amounts of money to improve various villages, towns, etc. They could fund the construction of wells or ships and forts to improve quality of life, making them a different type of hero.
There is even opportunity to craft new conflicts solely revolving around how that money is being spent, and presenting tough choices between various options.
Perhaps they can even return some of that looted money back to the people from which it was looted, after all, the monsters and enemies that horde it likely didn’t acquire it fairly.
And after all that spending they’ll probably end up somewhat poor again, continuing the cycle.
There is even opportunity to craft new conflicts solely revolving around how that money is being spent, and presenting tough choices between various options.
Perhaps they can even return some of that looted money back to the people from which it was looted, after all, the monsters and enemies that horde it likely didn’t acquire it fairly.
And after all that spending they’ll probably end up somewhat poor again, continuing the cycle.