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This is an unprecedented situation given their new push into Mac gaming, seemingly trying to convince AAA studios that there is a market. If successful they can increase their user base and steal some thunder from Steam, and it probably bodes well for their Vision plans.

I'd say they have an incentive to not drop Rosetta until they reach a critical nexus of support from the studios... enough that it will cause the laggards to quickly add support once it's taken away. Maybe that will be there in a couple years, but likely it will take a bit longer.




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