There are huge problems eg with both the Unity C# approach as well as Unreal C++.
The swift approach is very interesting indeed, and Miguel de Icaza as the author gives additional reason to follow this effort.
Additionally the Verse project from Unreal is extremely interesting imo, and has much wider scope/implications.
https://www.youtube.com/watch?v=OJv8rFap0Nw
There are huge problems eg with both the Unity C# approach as well as Unreal C++.
The swift approach is very interesting indeed, and Miguel de Icaza as the author gives additional reason to follow this effort.
Additionally the Verse project from Unreal is extremely interesting imo, and has much wider scope/implications.
https://www.youtube.com/watch?v=OJv8rFap0Nw