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Relive: Swift Godot: Fixing the Multi-million dollar mistake – GodotCon 2023 (ccc.de)
7 points by tambourine_man 7 months ago | hide | past | favorite | 2 comments



The topic of programming languages in game development, and realtime interactive environments is such an unsolved issue that needs a lot of attention.

There are huge problems eg with both the Unity C# approach as well as Unreal C++.

The swift approach is very interesting indeed, and Miguel de Icaza as the author gives additional reason to follow this effort.

Additionally the Verse project from Unreal is extremely interesting imo, and has much wider scope/implications.

https://www.youtube.com/watch?v=OJv8rFap0Nw


Miguel de Icaza discusses why we should use Swift instead of C# in game engines due to garbage collection pauses.




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